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Week 4

  • Josh Gulab
  • Mar 27, 2017
  • 1 min read

Absentees

[if !supportLists]· [endif]None

Notes

[if !supportLists]· [endif]Creating a shader that looks like the Victorian posters is not a viable option given time and knowledge of complex shaders.

[if !supportLists]· [endif]Group has agreed to focus on the art style of BioShock Infinite in light of the above.

· Level requires structure - refer to Josh’s design layout. Provides a visual direction that is clear and everyone can understand.

[if !supportLists]· [endif]Everyone needs to continue working on their assets. Character work needs to be suspended until the core environment work is complete.

[if !supportLists]· [endif]Agreed on an early morning/sunset time of day in inform level lighting.


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