HUD
- Daniel Upton
- May 12, 2017
- 1 min read
I worked on all of the HUD elements in this project. The first image is the text in which that the character tells the player what to do in the level. The second image shows the quest marker post it note which shows which items need to be collected. The last image shows the power bar that appears in the games in which it charges your shot as well as the "collected" dialogue which displays on the screen after an item is picked up.
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