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Materials

  • Josh Gulab
  • May 10, 2017
  • 1 min read

Stylized materials for the path, bricks, and stone created in Substance Designer. I was looking at a lot of BioShock and Overwatch materials as reference. The focus was predominately on thick and chunky shapes, with variation in height. I tried to stay away from detailed albedo, roughness and normal maps as this would be too noisy/ realistic for the style we were going for.

All greyscale materials have been texture packed into the channels to improve efficiency and save memory.


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